Every version, and what it cost.
Every version of Digr, what changed in it, and whether you can actually download it. Tags, drafts and published releases are not the same thing.
Nothing has been published for download yet — see what stands in the way on the roadmap.
-
The version that made a public release possible — in-app updates, a proper home for downloads, and a library that holds on to your tracks when a drive goes away.
Built and packaged, but held back — a draft release is not downloadable by anyone but its author.
Added
- In-app updates. Every build now carries a signed update alongside the download, and Digr can check for a newer version from Settings.
- A separate public home for Digr's downloads, so anyone can install a release without an account or a key.
- A build-time check that the version shown on this site, in the app and in the release all agree — the sort of mismatch that ships an update nobody can install.
- A diagnostics panel with an exportable log, recording playback, scan and cast failures in the shipped app rather than only during development.
- Library health views for missing files, likely duplicates, and tracks with no artwork.
- Album and artist views, and a first-run flow for adding your music.
- Fullscreen visualiser.
Improved
- Cast errors now say what actually went wrong instead of failing generically.
- Cleaner handling of alpha version numbers, so update checks compare the right thing.
Fixed
- Disconnecting a drive mid-scan no longer removes that drive's tracks from your library. This is the important one: a scan that cannot fully read a folder now leaves it alone, and the behaviour is covered by a regression test so it cannot come back.
- The library layout no longer breaks while a watched drive is disconnected.
- Local playback and empty-scan problems.
Known issues
- Held as a draft rather than published. The build is not yet signed by Apple, so a downloaded copy is reported as damaged — Developer ID signing and notarisation come first, and the draft stays a draft until they land.
- Because nothing has been published yet, updating from this version to a later one has not been tested end to end. It is implemented and verified locally; the first real test is the first published release.
- Apple silicon only. There is no universal or Intel build.
- Rescanning is manual. Digr does not watch your folders yet.
- No tag editing and no gapless playback in this version. Both are on the roadmap.
- Google Cast is the only casting protocol in this version. AirPlay, DLNA/UPnP and OpenHome are on the roadmap.
-
Finished the rename from Crate to Digr — including the app's own identity on macOS, which had to be settled before anything shipped.
Recorded in the source repository. No build was published for this version.
Improved
- Renamed throughout from Crate to Digr.
- Settled the app's permanent identity on macOS. Changing it after a release would strand every installed copy, so it was worth getting right while nobody had one.
Known issues
- Tagged in the source repository only. No release process existed yet, so nothing was ever built or published from this version.
-
The first tag. Library, playback, queue, playlists, casting, visualisers, EQ and skins — the whole core loop, working end to end.
Recorded in the source repository. No build was published for this version.
Added
- A read-only library scanner that reads your tags and artwork and never writes to your files, with the index kept in a real database on your own disk.
- Scanning on a background thread with live progress and a cancel button, so a large library never freezes the app — and cancelling keeps whatever was already found.
- Browsing by track, album and artist, smooth at 25,000 tracks.
- Local playback with one ordered queue, and a current track that can never disagree with it.
- Play context: starting from a list, album, artist or playlist continues through that source.
- Playlists, with the order you put them in.
- Google Cast — speakers and groups found automatically, with your original files streamed to them from your own machine and no re-encoding.
- Cast volume control, and a queue that stays under Digr's control while the audio plays elsewhere.
- Four visualisers driven by the real signal, plus a mode that keeps working while casting.
- A ten-band equaliser with presets, remembered between launches.
- Artwork extraction, with a background pass that can fill in covers later for a library imported in fast mode.
- Six bundled skins, switched live, built from a validated set of colours and layout choices rather than arbitrary code.
Improved
- Scanner reworked for large libraries.
- Rendering and playback performance on large libraries.
Fixed
- Media-key next and previous.
- A track that will not play now stops with a reason rather than skipping on, so one bad file cannot walk through your whole library.
Known issues
- Tagged in the source repository only. Never built for distribution or published.